Configuration
View the Configuration Files for Tools.
## CIFYTools | Configuration File ##
## This configuration is default for v2.1.7 ##
settings:
# Turn this on to get insightful information from
# the plugin as its running. This is useful if
# something isn't working the way it should.
debug: false
# You may customise how many bars are used for the
# progress bar placeholder.
progress-bar: 10
# If enabled, this option will only use the 'pickaxe'
# format for each level. This is useful if you only
# want to use the same format for all tool types.
use_one_format: false
# You may specify if you wish to give a levelling tool
# on join or not. By turning this off, you'll need to use
# the give command to give these - useful for selling as a
# special tool on the store.
give_on_join: false
# This is where all your player data will be saved.
# It is not recommended to change this on a live
# server, as players can lose data.
storage:
# Options: SQLITE, MYSQL & MONGODB
type: SQLITE
database: "levellingtools"
host: "127.0.0.1"
port: 27017
username: ""
password: ""
blacklist:
world:
list:
- 'world'
region:
list: []
# You may optionally disable a particular type,
# the pickaxe type will always remain enabled.
type:
axe: true
shovel: true
# These are the settings related to enchants,
# the prefix is used if the specified enchant doesn't
# exist. This is useful for custom enchants, where
# you may define a prefix.
enchants:
prefix: "&7"
# You may give players xp boosts, which multipliers
# their total amount that they receive. The permission
# will be ltools.multi.<name>, where the name is in lowercase.
boosters:
donor: 1.05 # 5% boost
actions:
- 'tm msg {player} &e&lLEVEL UP!<nl>&7Tool is now level &f{level}'
- 'msg {player} &6[&eTool&6] &7You''ve reached level &f%level% with &e%blocks% &7block(s) broken. Congrats!'
# These are the list of materials that determine which
# tool should be used for each block specified.
blocks:
pickaxe:
- STONE
- COBBLESTONE
- MOSSY_COBBLESTONE
- SANDSTONE
- OBSIDIAN
- COAL_ORE
- IRON_ORE
- IRON_BLOCK
- LAPIS_ORE
- LAPIS_BLOCK
- GOLD_ORE
- GOLD_BLOCK
- REDSTONE_ORE
- GLOWING_REDSTONE_ORE
- REDSTONE_BLOCK
- EMERALD_ORE
- EMERALD_BLOCK
- DIAMOND_ORE
- DIAMOND_BLOCK
- STEP
- DOUBLE_STEP
- COBBLESTONE_STAIRS
- COBBLE_WALL
- BRICK
- BRICK_STAIRS
- ICE
- PACKED_ICE
- NETHERRACK
- NETHER_BRICK
- NETHER_BRICK_STAIRS
- NETHER_FENCE
- ANVIL
- QUARTZ_ORE
- QUARTZ_BLOCK
- QUARTZ_STAIRS
- CLAY_BRICK
- STAINED_CLAY
- HARD_CLAY
- FURNACE
- DISPENSER
- BREWING_STAND
- CAULDRON
- HOPPER
axe:
- LOG
- LOG_2
- WOOD
- WOOD_STEP
- WOOD_DOUBLE_STEP
- WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- SPRUCE_WOOD_STAIRS
- ACACIA_STAIRS
- DARK_OAK_STAIRS
- WORKBENCH
- LADDER
- RAILS
- ACTIVATOR_RAIL
- DETECTOR_RAIL
- POWERED_RAIL
- SIGN
- SIGN_POST
- PUMPKIN
- JACK_O_LANTERN
- HUGE_MUSHROOM_1
- HUGE_MUSHROOM_2
- FENCE
- FENCE_GATE
shovel:
- GRASS
- DIRT
- SAND
- GRAVEL
- SNOW
- SNOW_BLOCK
- CLAY
- SOUL_SAND
- MYCEL
format:
pickaxe:
name: "&e&lLEVELLING PICKAXE &8| &7LVL {level} &8| &7{blocks} BLOCKS"
lore:
- "&8-------------------------------------"
- "&7Mining helps level up your pickaxe,"
- "&7rarer ores grant more experience."
- ""
- "&7Level: &6{level}"
- "&7Blocks Mined: &6{blocks}"
- "&8-------------------------------------"
axe:
name: "&e&lLEVELLING AXE &8| &7LVL {level} &8| &7{blocks} BLOCKS"
lore:
- "&8-------------------------------------"
- "&7Mining helps level up your axe,"
- "&7mine wood to grant more experience."
- ""
- "&7Level: &6{level}"
- "&7Blocks Mined: &6{blocks}"
- "&8-------------------------------------"
shovel:
name: "&e&lLEVELLING SHOVEL &8| &7LVL {level} &8| &7{blocks} BLOCKS"
lore:
- "&8-------------------------------------"
- "&7Mining helps level up your shovel,"
- "&7mine blocks to grant more experience."
- ""
- "&7Level: &6{level}"
- "&7Blocks Mined: &6{blocks}"
- "&8-------------------------------------"
# This is the primary section, where you define
# your tools levels, alongside its enchants.
level:
1:
settings:
# This is the type of tool you wish to use.
# Types: WOOD, STONE, IRON, GOLD and DIAMOND.
type: IRON
# The experience required to level up.
# This only applies to level 2 and above.
xp: -1
# You may override the name and lore by specifying
# it below, or setting it to 'name: ""' and 'lore: []'
# to use the default (or previous level).
format:
pickaxe:
name: ""
lore: []
axe:
name: ""
lore: []
shovel:
name: ""
lore: []
# The enchantments you wish to set onto the tool.
# For example, 'EFFICIENCY', 'FORTUNE', 'UNBREAKING' etc.
enchants:
# Format is '<ENCHANT>:<LEVEL>'
EFFICIENCY: 1
# The xp a player will gain from mining the listed block.
experience:
# Format is '<BLOCK>:<XP>'
STONE: 25
COAL_ORE: 10
# These are the commands that are executed on level up.
# You may ignore the below, and configure it for level 2+.
actions: []
2:
settings:
type: GOLD
xp: 100
format:
pickaxe:
override: true
name: "&b&lLEVELLING PICKAXE &8| &7LVL {level} &8| &7{blocks} BLOCKS"
lore: []
axe:
name: ""
lore: []
shovel:
name: ""
lore: []
enchants:
EFFICIENCY: 1
experience:
STONE: 25
COAL_ORE: 10
actions:
- "tm msg {player} &e&lLEVEL UP!<nl>&7Tool is now level &f{level}"
3:
settings:
type: DIAMOND
xp: 300
format:
pickaxe:
override: true
name: "&c&lLEVELLING PICKAXE &8| &7LVL {level} &8| &7{blocks} BLOCKS"
lore: []
axe:
name: ""
lore: []
shovel:
name: ""
lore: []
enchants:
EFFICIENCY: 1
experience:
STONE: 25
COAL_ORE: 10
actions:
- "tm msg {player} &e&lLEVEL UP!<nl>&7Tool is now level &f{level}"
4:
settings:
type: DIAMOND
xp: 400
format:
pickaxe:
override: true
name: "&d&lLEVELLING PICKAXE &8| &7LVL {level} &8| &7{blocks} BLOCKS"
lore: []
axe:
name: ""
lore: []
shovel:
name: ""
lore: []
enchants:
EFFICIENCY: 1
FORTUNE: 5
experience:
COAL_ORE: 10
STONE: 75
STONE;3: 100
actions:
- "tm msg {player} &e&lLEVEL UP!<nl>&7Tool is now level &f{level}"
5:
settings:
type: DIAMOND
xp: 800
format:
pickaxe:
override: true
name: "&d&lLEVELLING PICKAXE &8| &7LVL {level} &8| &7{blocks} BLOCKS"
lore: []
axe:
name: ""
lore: []
shovel:
name: ""
lore: []
enchants:
EFFICIENCY: 1
FORTUNE: 5
"Blast": "IV"
experience:
COAL_ORE: 10
STONE: 75
STONE;3: 100
actions:
- "tm msg {player} &e&lLEVEL UP!<nl>&7Tool is now level &f{level}"
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